Will a 22 rifle kill a coyote
A male coyote
|Names / nomenclature|
|Scientific name||Canis latrans|
|other names||Prairie Wolf, Prairie Dog|
|Dimensions / weights|
|Shoulder height||up to 50 cm|
|overall length||up to 1.1 m|
|Max. Weight |
(in the game)
|27 kg (male) |
20 kg (female)
|Current world record in the game |
(according to B&C)
|Max. CSS rating |
(= Difficulty factor * 10)
|Quick overview of behavior|
|Often occurs in packs||Yes|
|Alertness / fearfulness||Very vigilant. Discover the hunter very early. Only those who are calm and careful have a chance of seeing coyotes at all.|
|Attack behavior||Never attack|
|Gives calls||Yes, both sexes|
|Can be attracted by attractants and instruments||Yes, but there are only lure instruments|
|Responds to bait calls||No|
|Can be startled by a whistle |
"F" (standard key assignment)
The coyote(from Aztek. Cóyotl, in German "Mischling" - Latin. Canis latrans), also known as Coyote, (English: Coyote), (North) American prairie wolf or prairie dog (not to be confused with the rodent "prairie dog"), is a wild type of dog that is common in North America and resembles a smaller wolf.
Since the wolf in North America became increasingly rare due to heavy hunting, the coyote benefited from it and reproduced excessively, despite also intensive hunting. Therefore it is very common and approved for hunting.
The coyotes are the 5th species added to theHunter. They can be found on Whitehart Island and Logger's Point. On Whitehart Island, they are mainly found around the lake, the western center (including the Awi'Usdi Stones) and the upper part of the southern section. You can find them more or less almost everywhere on Logger's Point.
Guests cannot hunt coyotes without a special license.
General data [edit | Edit source]
The coyote reaches a total length of 110 cm. The shoulder height is 50 cm. They usually weigh up to 22kg. But some specimens also manage more than 25kg. Females are significantly lighter.
The rating is calculated purely by weight, for both sexes. The highest rating is 59,520 points.
Behavior and traces [edit | Edit source]
Coyotes are very similar in behavior to the red fox. The big difference, however, is that coyotes are pack animals, i.e. they occur in small groups / clans. Red foxes, on the other hand, live solitary.
A pack consists of up to six animals that stick together very tightly. If you meet more than six animals, several packs have mixed up.
However, individual animals are also observed.
In the pack there is a clear leader (alpha animal), which significantly determines the behavior of the entire pack. It indicates in which direction the pack is pulling, etc. If the pack is torn apart, e.g. when the animals are frightened, the pack members quickly find themselves back with the alpha animal. If this is killed, another pack member automatically becomes an alpha animal.
Coyotes live quite secretly. They are very vigilant (all senses are well to very well developed) and shy. It is therefore very difficult to watch them in peace. Sometimes you are lucky and you can find coyotes in clearings, which they usually cross at a moderate pace. They like to stay in the forest, where they are particularly difficult to see in the thick undergrowth.
The whereabouts are also somewhat dependent on the time of day and the activities they want to pursue (more on this below).
Those who want to see and hunt coyotes should be very careful and vigilant. You can follow the tracks, which is only recommended for fresh tracks. It is best to lure the animals with lure instruments (see below) after hearing them call / howl. The pack then comes running very quickly, but does not always take the direct route ... so be careful!
Otherwise it is advisable for coyotes to wear effective camouflage clothing, to avoid unnecessary movements when the distance to the animal is short, to use natural objects such as trees, stones, earth walls etc. as cover and possibly to use stand facilities and odor reducers. If you pay attention to all these things, then you should have a good chance with the animals.
Once the coyote has identified the hunter, the animal stares at the person. As a hunter, you now have the option of carefully withdrawing without the animal fleeing. If you fail to do this and the coyote recognizes the hunter as a danger, the escape takes place very quickly. The animals dart through the undergrowth very quickly, sometimes in a zigzag. A margin call turns out to be difficult.
Utterances [edit | Edit source]
If you are very close to the animals (<30 m) you can hear their quiet steps. These are then often a sign that the coyotes are coming / near, even if they cannot yet be seen in the thick undergrowth.
In the immediate vicinity, one can occasionally hear a quiet barking of wandering animals. This is not registered by the Huntermate. The bark is a sign that coyotes are nearby but the hunter has not yet spotted the hunter.
In addition, both sexes shout or howl loudly (similar to the howl of a wolf). These calls are registered by the Huntermate and can be used to localize the animals.
Reputation of male coyote: Unfortunately no example is available yet
Reputation of female coyote: Unfortunately no example is available yet
Tracks [edit | Edit source]
The various visible traces of the coyote are listed again here. More about animal tracks.
|Paw print |
|Paw print |
Activity during the day Edit source]
Like all animal species in the game, coyotes have different activities during the day (eating, drinking). As in real life, these activities are always tied to specific times and locations. If the hunter knows the times, habits and places exactly, he can adjust his hunting time and tactics accordingly, position hide facilities and wait for game (hide hunt). The hunt can become more effective and the success is maximized.
More about this under hunting season.
General observations show:
- During feeding times, the animals can sometimes be found in loose groups, often in open spaces.
- When drinking, they prefer to be near water.
It is also important to know that not all animals drink or eat when they are drinking. Usually it is the minority who pursue the activity. Most of the time the animals spend moving from one place to another.
This overview comes from the observations of numerous players. Sometimes it is still quite incomplete.
|05-06 a.m.||6 a.m. - 7 a.m.||7 a.m. - 8 a.m.||8 a.m. - 9 a.m.||9 a.m. - 10 a.m.||10 a.m. - 11 a.m.||11 a.m. - 12 p.m.||12 p.m. - 1 p.m.||1 p.m. - 2 p.m.||2 p.m. - 3 p.m.||3 p.m. - 4 p.m.||4 p.m. - 5 p.m.||5 p.m. - 6 p.m.||6 p.m. - 7 p.m.|
Occurrence [edit | Edit source]
This species can be found and hunted in the following hunting areas in the Evergreen Hunting Reserve:
Here is a map on which the coyote occurrence is shown graphically. The color red / orange stands for a high probability of being able to find an animal of this type here. In areas where the red is missing or only weak, this species is rarely or not at all.
Important! These cards are graphical summaries of numerous observations made by many players. It can always happen that the maps are a little inaccurate at one point or another.
Hunting methods and tips for coyote hunting Edit source]
Here, individual hunting methods for coyote hunting are presented or compared with one another. The aim is to provide an overview and tips on how to successfully hunt these animals.
Of course, the hunting methods and tips presented here can partly be combined with each other, which often, but not always, makes them much more effective.
Stalking [edit | Edit source]
Here the hunter carefully and quietly walks into the area to be hunted, he “stalks” or sneaks up against the wind in order to get as close as possible to the game unnoticed. He will not blindly follow tracks, but only when they are promising. Good knowledge of the area is required for this.
Stalking can work moderately to well in this species, but it is not particularly effective. It usually takes a long time to find the appropriate animal at the end of a track, or to be able to read tracks well, you should have good skills.
It is not always easy to get close to the game (especially with such a vigilant animal like the coyote), as you usually have to approach the game yourself and thus cause noises or be noticed by movements. You have to be lucky when the animal walks right up to you.
Most of the time, only animals are hunted down that have just been spotted "by chance", for example in large open spaces, etc.
The basic rule, however, is: Always stalk against the wind and avoid unnecessary noises and movements.
Stand hunting [edit | Edit source]
In the hide - the most common type of hunt - a hunter waits in a suitable place, often on a high seat or some other type of hide. Game that passes by can be observed, spoken to (recognized) and, if necessary, killed. In the raised hide, hoofed game and predatory game are mainly hunted.
Since you are calm and usually well camouflaged here, it is difficult to attract attention with game. So it comes very close. So ideal for bow hunters or hunters who just want to get very close to the game. Coyotes can be hunted up close. But there are also small differences in the stand facilities.
The disadvantage is that you are tied to the place where the hide is located (you can hardly get around and therefore see less game). Some facilities are mobile, but also make noises when being set up and dismantled. Often you have to wait a long time with the rather rare coyote or know exactly the places where the game is so that you can see animals.
This method alone is only really effective if you know that there are many animals in the vicinity. Otherwise the method is less productive, but can be very effective when combined with other methods such as bait hunting.
This overview shows only suitableRaising facilities.
|Stationary high seat||Mobile high seat||Tree seat||Tripod seat||Camouflage tent|
|These hide facilities are ideal. They offer very good camouflage and the animals come within a few meters. Sometimes they walk around the booth until they flee after a while. It is also particularly positive that walls etc. are available as 100% privacy protection. But there is no inherent odor reduction or sound insulation. In particular, reducing its own odor is actually quite important, as predatory game orientates itself strongly on the smell. |
The disadvantage is, for example, that the stand is not mobile and you have problems shooting when the game is too close, as the wooden panels block your view at some point.
More on high stands.
|These hide facilities are ideal. They offer very good camouflage and the animals come within a few meters. Sometimes they walk around the booth until they flee after a while. It is also particularly positive that walls etc. are available as 100% privacy protection. But there is no inherent odor reduction or sound insulation. In particular, reducing its own odor is actually quite important, as predatory game orientates itself strongly on the smell. In addition, the stand is mobile. |
The disadvantage is, for example, that you have problems shooting when the game is too close, as the wooden panels block your view at some point.
More about the mobile high stand.
|Excellent because the smell is well concealed. Predatory game is based strongly on the smell and thus has little chance of discovering the hunter. |
The animals sometimes come within a few meters of the seat, sometimes even walk under it. It is particularly advisable not to attempt to attract people from the seat, otherwise the animals will be fixed on the seat. For example, it is better to apply attractants on the floor a few meters in front of the seat.
The disadvantage is that the view to the rear is severely restricted and there are no walls as privacy screens.
More about the tree seat.
|Excellent as it disguises its own smell. Predatory game is based strongly on the smell and thus has little chance of discovering the hunter. Nevertheless, the camouflage is not quite as good as when sitting on a tree, but the view on all sides is significantly better. There are also no walls like closed high seats etc. that serve as privacy screens. |
More about the tripod stand.
|The camouflage tent can also be used as a hide-away facility. You are closer to the animals. The camouflage tent is, however, much more closed, so that the negative effects on predatory game hunting are not quite as strong. The camouflage tent therefore relies more on optical camouflage. However, since predators also use the smell to orient themselves very much, there are small disadvantages here, as the tent does not hide the smell quite as well. |
In general, the camouflage tent is only sometimes slightly less suitable for predatory game hunting than the tree seat. The view in the camouflage tent is also only possible through large windows and you are on the ground, so you hardly have an overview.
More about the camouflage tent.
Society hunts Edit source]
More than three hunters are involved in the hunt. Usually there are drivers who scare away the game and drive or push it in front of the shooters (depending on the type of group hunt and the game being hunted). The shooters can then kill these animals.
With this type of hunting, large areas can be combed through quickly and large amounts of game can be hunted, since the effort per piece is simply low and you neither have to camouflage yourself nor sneak up.
In the game, this type of hunt is logically only possible in multiplayer mode. The method does not always work for predatory game, as predatory game is simply much rarer. But you can be successful if you have a lot of players and a suitable terrain where the animals can hardly break out. In addition, good shooters with suitable calibers are necessary, as the game is often on the run, i.e. running and is therefore more difficult to hit. Arrow weapons are considered unsuitable here.
Such a hunting method in particular can be a lot of fun, it is often easier because you do not have to pay attention to cover, wind etc. and you can possibly kill a lot of game.
Decoy hunt [edit | Edit source]
Lure hunting is a collective term for hunting methods in which the game is attracted in various ways. Lure hunts are mostly practiced when hunted down from the hide, less often when stalking. One likes to combine this method with others, or, strictly speaking, it is not at all possible to do a pure bait hunt, there are always components of stalking or hide hunting.
The bait hunt is thus a refinement / improvement of the hide hunt or stalking. Almost all players use the bait hunt because it is quite effective in that you can lure animals, sometimes in large numbers, or can lure them to positions where they can be hunted well (e.g. in front of high stands).
It is also advantageous that the animals usually come to the hunter and he does not have to move much, which prevents unnecessary attention or unnecessary noise and allows the game to come closer.
There are different lure methods for coyotes, which will now be explained in more detail.
Acoustic decoy hunting Edit source]
Various noises are imitated by sound imitation. The hunter either does this himself without aids or with the help of attracting instruments.
The following instruments can be used to attract coyotes (more information is available on the respective pages of the instruments):
Anatomy and tips for safe shooting Edit source]
Anatomy deals with the structure of organisms. The shape, position and structure of body parts, organs, tissues or cells are examined.
It is particularly important for a hunter to know how the body of the game is structured, i.e. where which organs are located. Only with this knowledge can an accurate shot be fired, which injures vital organs and kills the game so quickly and without great agony. The hunter and the game benefit from this.
In the following part, the anatomy of this wild species is presented and at the same time it shows how you can kill the piece quickly and easily, or what happens if you hit this or that organ.
In this context, the article about the projectile effect is very important or recommended.
The graphic below is only a model, which should show how the organs are arranged, very roughly, in the body of the game. However, this graphic cannot always show the exact position of the individual organs, or the following should always be observed when looking at such models:
- Everything is idealized here so that you can see every organ and the rough position.That some organs can obscure others cannot always be fully demonstrated.
- This is a two-dimensional representation. The animals and their inner life is a complex, three-dimensional model in the game.
- Animals are constantly moving in the game. Such movements also move the organs and can adopt slightly different positions. Especially when shooting moving game, you should pay attention to a few things, such as holding up, etc.
- The choice of weapon or ammunition does not change the anatomy of the wild animal, but different ammunition can have different effects in the same place. You should always bear this in mind when taking a shot and know exactly the weak points in the anatomy of the game's body.
- Height / weight and gender also determine the anatomy and shot resistance.
In order to make a good and fair kill, the animal should go to the ground on the spot. You save yourself the search. A sight shot is well suited, aiming at the shoulder blade, lungs and heart. In a lung shot, both lungs should be hit so that the animal dies immediately. Shots in the brain and the neck vertebrae (carrier shot) as well as the heart are immediately fatal. Shots to the head and porter in particular are not easy, as the animal often moves these body parts, especially when it is standing. Shots in the stomach, liver, etc. are not recommended, as the animal can usually flee a few hundred meters before it collapses.
One more thing first: The following descriptions are all very dependent on the ammunition with which the animal is shot or on the impact of the projectile.
|No.||organ||Effects of a hit|
|1||Skull bones||Solid bone that protects the brain and is harder to penetrate. Headshots alone (without a brain) are bad and never lead to death, or only after a long time. Exceptions are to be expected here for projectiles with a very high shock effect, whereby the animal dies quickly or almost on the spot from a shock / trauma.|
|2||brain||If the bullet manages to penetrate the skull bone and destroys the brain in the process, the piece is dead on the spot. The best way to kill game, but not very easy because the brain is not very big, the solid skull bone protects it well and the Animals often move their heads, making aiming difficult. In this context, you should know your weapon very well (e.g. with regard to ballistics). Shots to the brain are therefore only recommended for somewhat experienced shooters. Especially if the shot misses the target even slightly, you immediately land very bad shots such as skull bones or simple body hits in muscle and fat tissue.|
|3||1. Section of the cervical spine||The vertebrae contain the elongated spinal cord, which is part of the central nervous system. Important areas such as parts of the breathing center etc. are destroyed if hit and lead to immediate death. With bullets that have a high shock effect (mostly large calibers) you don't even have to hit the vertebral bodies very precisely. The force of the impact of the projectile in the immediate vicinity can be sufficient (mind you, only with very large calibers). The shot at the cervical spine is a very good method of killing, but not always very easy, as you have to know exactly the places on the broad neck. If you miss, you quickly land a very bad shot. The neck is also an often agitated and rather small target.|
|4||2. Section of the cervical spine||The vertebrae contain the elongated spinal cord, which is part of the central nervous system. Important areas such as parts of the breathing center etc. are destroyed if hit and lead to immediate death. With bullets that have a high shock effect (mostly large calibers) you don't even have to hit the vertebral bodies exactly. The force of the impact of the projectile in the immediate vicinity can be sufficient (mind you, only with very large calibers). The shot at the cervical spine is a very good method of killing, but not always very easy, as you have to know the exact areas on the broad neck. If you miss, you quickly land a very bad shot. The neck is also an often agitated and rather small target.|
|5||3. Section of the cervical spine||The vertebrae contain the elongated spinal cord, which is part of the central nervous system. Important areas such as parts of the breathing center etc. are destroyed if hit and lead to immediate death. With bullets that have a high shock effect (mostly large calibers) you don't even have to hit the vertebral bodies very precisely. The force of the impact of the projectile in the immediate vicinity can be sufficient (mind you, only with very large calibers). The shot at the cervical spine is a very good method of killing, but not always very easy, as you have to know the exact areas on the broad neck. If you miss, you quickly land a very bad shot. The neck is also an often agitated and rather small target.|
|6||Thoracic spine||In the further course of the spine you meet the thoracic spine. Here the vertebral bodies have long spinous processes. If you hit this, which is known as a Krell shot, it usually quickly comes to a shock or to a paralysis and thus to the death of the wild animal. This is also a good method of killing, but it is not always easy to carry out. The target is small, you have to know the weapon and the animal exactly and if you miscalculate something when aiming, you shoot over the animal or land bad hits on the body or shoulder blade.|
|7||shoulder blade||Bullet-proof bone, so it protects the lungs and other vital organs well. Aim just behind the shoulder blade to avoid hitting it. But with good cartridges you can shoot it through easily. However, the bullet loses a lot of energy and a fatal lung penetration does not always work. If you only hit the shoulder blade, the bullet and the cartridge are very important. Sometimes the game flees far. If the bullet has a high shock effect, the animal can collapse almost on the spot due to shock and trauma. A catch shot is required less often.|
|8||Lower thoracic spine and upper lumbar spine||If you hit this area, it usually quickly comes to a shock or to a paralysis and thus to the death of the wild animal. This is also a moderately good method of killing, but it is not always easy to carry out. The target is small, you have to know the weapon and the animal exactly and if you miscalculate something when aiming, you shoot over the animal very quickly or get bad body hits. The spine is really at the top of the back, so it's not easy to hit.|
|9||Lumbar spine||If you hit this area, it usually quickly comes to a shock or to a paralysis and thus to the death of the wild animal. This is also a moderately good method of killing, but it is not always easy to carry out. The target is small, you have to know the weapon and the animal exactly and if you miscalculate something when aiming, you shoot over the animal very quickly or get bad body hits. The spine is really at the top of the back, so it's not easy to hit.|
|10||Pelvic bones||A very stable bone that should be avoided from being hit. The game often only dies after a long time. The pelvic bone is in an area you should never point your weapon at. Vital organs do not really exist in the vicinity and the shot will hardly bring any success.|
|11||heart||If you hit the heart, the cycle breaks down quickly and the animal dies. In the game, it even dies on the spot, which is often different in reality. The heart shot (chamber shot) is therefore very suitable. You should aim quite deep under the leaf. It is not always easy to hit the heart. If you don't make it, you don't always land a very bad shot but may hit a lung, etc.|
|12||Lungs||The lungs are very well supplied with blood. If you hit the lungs, the blood circulation breaks down, the lungs fill with blood and the animal collapses. A hit therefore leads to death after a few seconds (= short escape). If you hit both lungs (bullet), the game is usually dead on the spot. The lung shot (blade shot because the lungs are under the shoulder blade) is the ideal method of killing the animal if you are not yet familiar with the weapons and the animal or the situation does not allow another shot. The aim is big, effective and if you aim a little inaccurately, you land other good hits like heart, liver etc. |
This lung shot is the best shot for bow hunting! Other good shots like porter (shot in the neck) or headshots are very difficult or not at all.
|13||liver||The liver is a very well supplied organ. A hit leads to rapid blood loss and thus to death, but not quite as quickly as a lung hit. Liver hits should not be attempted "intentionally". Primarily, one should aim for the heart and lungs. Liver hits are often found in addition to lung hits with strong cartridges or if you don't hit exactly. Even if the liver appears quite small in many drawings, it is a very large organ.|
|14||stomach||A hit in this area should be avoided as it usually does not kill the game immediately. Injured animals can walk up to a few kilometers before they die of blood loss or shock. Therefore, gastric shots should not be attempted on purpose. Usually it is unsuccessful lung or liver shots that hit the stomach.|
|15||Bowels||A hit in this area should also be avoided, as it usually does not kill the game immediately. Injured animals can walk up to a few hundred meters before they die of blood loss or shock. Therefore, gastric shots should not be attempted on purpose. Usually it is unsuccessful lung or liver shots that hit the intestines.|
|16||Muscle or fat tissue||These are the "body" hits, ie whenever none of the organs described above have been hit. Body hits are very bad and usually only lead to death after a long escape route. Exceptions are to be expected here for projectiles with a very high shock effect, whereby the animal dies quickly or almost on the spot from a shock / trauma.|
Trophy rating Edit source]
The rating for the coyote is simply determined by the weight of the animals. A heavy animal has a high rating. This means that both genders have a rating. However, that of the males is a lot higher than that of the females.
The value is derived from the weight in lbs.
The current highest rating is 59,520 points.
More information on this under Coyote Scoring.
Color morphs [edit | Edit source]
As with almost all animal species, there are also different color variants for the coyote, i.e. different skins. Not every dog is the same as another. There are fur colors that are sometimes common, but sometimes also very rare and thus popular trophies (rare animals).
For more information see: Color variations for the animal species.
The different color variations are presented here:
|Bright guy||Dark guy|
|Most common color morphs. Over 50% of coyotes look like this.||Common color morphs. Lots of coyotes, but less than 50% look like this.|
Effect of weapons / ammunition on this type of game (approved ammunition) [edit | Edit source]
The ratings for the individual species are now listed here.
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