Which game has the highest system requirements

 

The 2019/20 game generation has already seen some high points and is almost drawing to a close - the ultimate railroad for a new list of the PC system requirements for the PC titles to be released this season. This is intended to cumulate the PC system requirements of the various individual games or to combine them into a single requirement. The starting point for this is, on the one hand, the official PC system requirements of all new games, but in the case of the hardware recommendations, the game-related performance reports available for this, as these then reflect the real performance requirements somewhat more accurately. The standard of orientation was generally on the highest requirements found - with the exception of singular game titles, which are completely outside the usual requirement profile. The following cumulative PC system requirements result for the 2019/20 season, divided into the well-known categories "minimum" and "recommendation":

Minimum requirementsRecommendations for smooth fps on the best image quality
operating systemWindows 10 64-bitWindows 10 64-bit
Main memory8 GB16 GB
processorAMD Zen / Zen + 4C (without SMT) on ~ 4.0 GHz
AMD Zen2 4C (without SMT) on ~ 3.5 GHz
Intel Sandy Bridge, Ivy Bridge & Haswell 4C (without HT) on ~ 4.0 GHz
Intel Broadwell, Skylake, Kaby Lake & Coffee Lake 4C (without HT) on ~ 3.5 GHz
AMD Zen / Zen + 6C with SMT on ~ 4.0 GHz
AMD Zen2 6C with SMT at ~ 3.5 GHz
Intel Sandy Bridge, Ivy Bridge & Haswell 4C with HT on ~ 4.5 GHz
Intel Broadwell, Skylake & Kaby Lake 4C with HT on ~ 4.0 GHz
Intel Sandy Bridge, Ivy Bridge, Haswell, Broadwell, Skylake, Kaby Lake & Coffee Lake 6C (without HT) on ~ 3.5 GHz
SSD-absolutely
graphic cardDirectX 12 model with 3 GB memory
Radeon HD 7000 series: from Radeon HD 7970
Radeon R200 series: from Radeon R9 280X
Radeon R300 series: from Radeon R9 380 4GB
Radeon RX400 series: from Radeon RX 470
Radeon RX500 / Vega series: from Radeon RX 570
Radeon RX5000 series: from Radeon RX 5500
GeForce 600 series: from GeForce GTX 680 4GB
GeForce 700 series: from GeForce GTX 770 4GB
GeForce 900 series: from GeForce GTX 960 4GB
GeForce 10 series: from GeForce GTX 1050 Ti
GeForce 16/20 series: from GeForce GTX 1650
For FullHD: DirectX 12 model with 6 GB of memory
Radeon RX500 / Vega series: from Radeon RX Vega 56
Radeon RX5000 series: from Radeon RX 5600
GeForce 900 series: from GeForce GTX 980 Ti
GeForce 10 series: from GeForce GTX 1070
GeForce 16/20 series: from GeForce GTX 1660 Super
For WQHD: DirectX 12 model with 8 GB of memory
Radeon RX500 / Vega series: from Radeon VII
Radeon RX5000 series: from Radeon RX 5700 XT
GeForce 10 series: from GeForce GTX 1080 Ti
GeForce 16/20 series: from GeForce RTX 2060 Super
For UltraHD: DirectX 12 model with 8 GB of memory
GeForce 16/20 series: from GeForce RTX 2080 Ti

Compared to last year's generation of games, there has been comparatively little movement here: the CPU and RAM areas are virtually identical, at most the list has been expanded to include newly released CPU generations. With Detroit: Become Human there was a first game title that tried to break out of the previously valid requirement level on the CPU side - the game runs noticeably slower below 6 CPU threads, which was also proven by test reports. However, it is still sufficient for an average of almost 30 fps on a quad-core without HT / SMT, which should be enough to meet the minimum requirements. In addition, of course, the point that singular exceptions must be permitted also applies here, otherwise the general PC system requirements set here would quickly rise to an unrealistically high level.

With the graphics cards, on the other hand, there was a certain movement, which, however, was below the initially relevant FullHD resolution only in the area of ​​the graphics card memory: Due to several official PC system requirements, it could be stated that the time of 2 GB graphics cards is now at a minimum is over - and thus the new minimum setting is 3 GB graphics card memory. Certainly, many new game titles will continue to run reasonably well with 2 GB graphics cards - but this list of requirements should ultimately be generally applicable and should therefore not be based on the average, but only on the top requirements. And in this regard, Wolfenstein: Youngblood, Control, Ghost Recon Breakpoint and Detroit: Become Human are bringing together several new game titles for this generation of games that no longer accept 2 GB graphics cards as a minimum. On the other hand, the required graphics card performance does not change under FullHD.This only affects the higher resolutions: Here, the requirements that can be observed purely in practice sometimes significantly outperform last year.

Game system requirements 2018/19Game system requirements 2019/20
operating systemWindows 10 64-bitWindows 10 64-bit (unchanged)
CPU minimumAMD Zen / Zen + 4C on ~ 4.0 GHz or Intel Broadwell to Coffee Lake 4C on ~ 3.5 GHzAMD Zen / Zen + 4C on ~ 4.0 GHz or Intel Broadwell to Coffee Lake 4C on ~ 3.5 GHz
CPU recommendationAMD Zen / Zen + 6C + SMT on ~ 4 GHz or Intel Skylake & Kaby Lake 4C + HT on ~ 4 GHzAMD Zen / Zen + 6C + SMT on ~ 4 GHz or Intel Skylake & Kaby Lake 4C + HT on ~ 4 GHz (unchanged)
RAM minimum8 GB8 GB (unchanged)
RAM recommendation16 GB + SSD16 GB + SSD (unchanged)
GPU minimumDirectX 12 model with 2 GB of Radeon HD 7970 or GeForce GTX 680DirectX 12 model with 3 GB á Radeon HD 7970 or GeForce GTX 680 4GB
GPU recommendation: FullHDDirectX 12 model with 6 GB á Radeon RX Vega 56 or GeForce GTX 1660 TiDirectX 12 model with 6 GB á Radeon RX 5600 or GeForce GTX 1660 Super
GPU recommendation: WQHDDirectX 12 model with 8 GB of Radeon RX Vega 64 or GeForce GTX 1080DirectX 12 model with 8 GB á Radeon RX 5700 XT or GeForce RTX 2060 Super
GPU recommendation: UltraHDDirectX 12 model with 8 GB of Radeon VII or GeForce GTX 1080 TiDirectX 12 model with 8 GB of GeForce GTX 2080 Ti

This is particularly noticeable under the UltraHD resolution, where currently only a GeForce RTX 2080 Ti could be noted - and even that graphics card can no longer manage many new top titles in practice with 60 fps (with the highest image quality). The RayTracing feature is not even included in this, as it currently sets far too high requirements in most cases to be achievable with today's accelerators in their usual target resolutions. In practice, this requires a new class of graphics cards with significantly higher RayTracing power - which may be due this year using AMD's Navi 2X and nVidia's Ampere. The (enormous) hardware power requested by Red Dead Redemption 2 was also not included, since it is clearly above the otherwise usual requirements and thus cannot develop any general validity as a "singular event". However, that game title already shows where the PC requirements of the next generation of games can go.

In the sum of all things, this generation of games has almost zero growth on the requirements side - those are mostly only marginal and otherwise only in secondary points (the higher resolutions) clearly upwards. With the pure performance level of the queried CPUs and graphics cards in the official categories "minimum" and "recommendation" there is in any case no movement compared to the status of the game generation 2018/19. At most, one can state that the hardware power requested by average game titles has moved closer to the maximum requirements - that is, game titles with a practically measured hardware requirement below GeForce GTX 1060 or Radeon RX 480 (on the FullHD resolution) pretty seldom. Likewise, the number of game titles has increased, which in practice really need graphics cards at the level of the hardware recommendation made here - i.e. GeForce GTX 980 Ti, GeForce GTX 1070, GeForce GTX 1660 Super or Radeon RX Vega 56, Radeon RX 5600 below the FullHD resolution.

However, a real, immediately noticeable surge in requirements looks different. At most, it can be said that the 2019/20 generation of games has prepared a corresponding increase in requirements for the subsequent 2020/21 generation of games in the best possible way. It is astonishing that the current generation of games was only nominally tied, precisely because the hardware requirements usually begin to rise shortly before the next generation of games is released (With a view to the next generation of consoles, game developers are losing their fear of increasing hardware requirements). However, the NextGen consoles could perhaps also be scheduled too late in 2020 and thus this expected effect does not relate to the current generation of games, but rather to the 2020/21 generation of games.

This means that the 2019/20 game generation will only have a smooth transition year with regard to their hardware requirements - but with the clear prospect that the knot will then burst for the 2020/21 game generation and it will be clear for several years in the course of the upcoming NextGen game consoles there are increasing hardware requirements in the PC area. With the last generation of consoles (Market launch at the end of 2013) There were then at least three consecutive years with increasing hardware requirements, based on the year of the console launch, the minimum graphics card requirements and the recommendation were increased by roughly + 140% (2.4 times). Based on the currently available graphics cards would a similar increase in the next generation of consoles roughly shows that in 2023 a GeForce RTX 2080 Ti will no longer even be sufficient for the best possible display of the FullHD resolution.

 

 

 


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